![]() It also reduces the pressure on getting things right quickly or the first time you attempt them. By slowing the game, you have more time to interpret what is happening and then execute your actions. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.Īdjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill. Practice Area: You can practice freely without opponents or time pressures. Information is provided in a timely manner, with appropriate level of detail. ![]() ![]() Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 7 accessibility features for Getting Started in Letters: A Written Adventure which deal with what support is offered to get started with the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |